Type | devroom |
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2/2/20 |
Welcoming participants to the first edition of the Kotlin DevRoom @ FOSDEM
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2/2/20 |
Kotlin Coroutines are a great match for implementing common features in Android applications. In this presentation, we will go through a number of patterns that solves the pattern we often encounter when implementing traditional asynchronous features.
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2/2/20 |
FOSDEM Companion is currently the most used mobile application at FOSDEM. It has been around since 2014 and is updated every year. In 2020, it's finally made the big leap to Kotlin!
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2/2/20 |
Although Kotlin is, from a language perspective, 100% interoperable with Java, due to the slight paradigm shift (nullability) there might be some pain when using Java frameworks, e.g.: the need of private var lateinit when using JUnit, having to use compiler plugins to open up Spring annotated beans or a generated zero-arg constructor for Hibernate. This talk goes through a full fledged alternative to the common Java stack when writing microservices, using: Ktor (Web framework), Kodein (DI ...
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2/2/20 |
Presentation of Kotlin Coroutines, a great new framework for asynchronism which makes it more powerfull and easier to manage. Please note that this talk replaces one entitled "Experimenting with the Kotlin Compiler" that was due to have been given by Jossi Wolf, who has sent his apologies but is now unable to attend as he has fallen ill. We wish him a speedy recovery.
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2/2/20 |
Coroutines are great, I think we all agree on that. But as the async, and possibly parallel, programming becomes easier the risk of sharing mutable variables between coroutines arises. When the boundaries are abstracted away we should rely on safe ways to communicate between our coroutines. In this session, I will go through safe and unsafe ways of communication between different coroutines, and why it's not safe to think of them purely as threads.
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2/2/20 |
Creating modern games in Kotlin forces you to use non-object oriented graphic languages and getting your hand dirty with native resource managemente. With wrappers around OpenGL and Vulkan, we make powerful graphics familiar to jvm devs and type-safe.
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