The BSD Socket API was designed more than 30 years ago. No one back than imagined hosts with multiple access networks, concurrent use of multiple communication protocols, e.g., IPv4 vs IPv6 and TCP/TLS vs QUIC, and incorporating quality of service (QoS), security and cost constrains for setting up communications. The result is a complex ecosystem of APIs and techniques that must be manually combined in order to write state of the art network applications.
The talk will give a brief overview on what choices state of the art network applications can make, why the BSD socket API does not support it and how TAPS tries to solve this. I will also talk a little bit about how standardisation at the IETF works, why one may want to get involved and why all this takes so long…