Type | devroom |
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2/1/20 |
Welcome to FOSDEM game development devroom! We'll present what this is all about and invite you to participate.
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2/1/20 |
Godot is an incredible open source game engine. Among it key features, it comes packed with a script language called GDscript and loosely based on Python. But could it be even better ? Could we use the real Python to code our game on Godot ? And maybe even more important, is it really a good idea ?
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2/1/20 |
A story about graphics pipeline of 0 A. D. (an open-source game of Wildfire Games) and its issues. Talking structure: A little history of 0AD (https://play0ad.com/about/the-story-of-0-a-d/) How our graphics pipeline works Used technologies (SDL, OpenGL 1/2, ARB/GLSL shaders) Known problems (old OpenGL, legacy support of OpenGL drivers on macOS 10.14) Future plans
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2/1/20 |
Last year Khronos released OpenXR, an open API for using XR hardware. In this talk we will look at the practical side of creating VR applications and games with OpenXR.
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2/1/20 |
This hour is dedicated to people who want to come up and shortly present their project, without having to schedule a full talk.
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2/1/20 |
For some arcane reason contributors spend their precious time on open source game projects. Why do they do this? And more importantly: What can you do to make them do it on your project?
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2/1/20 |
Godot 4.0 is in the process of being ported from OpenGL to a Vulkan rendering API. This new technology provides new challenges and benefits for improving quality and performance, which will be explained and compared during this presentation.
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