Type | devroom |
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2/2/20 |
A brief introduction to the Open Source Design collective.
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2/2/20 |
As designers working with Libre/Open Source software, we have a strong opinion on how tools shape practice. And as designers, in general, we care deeply about our methods, workflows, principles and licenses. For some time now we've been debating the issue of terminology: how we describe our practice to others and how free/libre software terms and ideas can be integrated into design methods. In this talk, we want to propose an exercise in labeling. Building up from conversations we had with other ...
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2/2/20 |
This talk discusses some theories from architectural discourse which attempt to solve problems which required critical and creative thinking. It is interesting to see the overflows and overlaps of theories between design(architecture) and construction(engineering) to solving similar underlying problems. The lengthy history of the field throws up some interesting references and may expose some ideas which might be applicable in new age design+engineering problems.
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2/2/20 |
I will present some general UI/UX tips & tricks that will help you design better. Everyone should know the basic principles and patterns of design, and once you understand them you will naturally integrate them in your work.
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2/2/20 |
MuseScore is the world's most popular sheet music program. It is used by millions of musicians around the world, including many who are blind, partially sighted, or who struggle to use a traditional mouse-based interface. In this presentation, we share our experience in making a popular open source program accessible to keyboard and screen reader control.
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2/2/20 |
Gitflow design as mentioned in the description is a git workflow for designers and design work. It's meant to be open, platform-agnostic and help minimise dependencies on proprietary software and help to increase collaboration. By using git, we get to take advantage of a lot of useful features available such as controlled access, review process, feedback system, version control files, preview changes in context with side-by-side diffs, detailed history of changes and more, something developers ...
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2/2/20 |
Hello World UXBOX! This will be our first public announcement of the coming of UXBOX, the open source prototyping online platform based on SVG. We will share our vision and the 2020 product roadmap, explaining the resources that are committed to them. We will perform a quick demo and hope to start a productive conversation with the Open Source Design Community.
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