| Live Stream | https://live.fosdem.org/watch/h1302 |
|---|---|
| Type | devroom |
| Language | English |
| 2/1/26 |
<p>Welcome and setup time</p>
|
| 2/1/26 |
<p>Version control remains one of the biggest barriers to open source contribution—especially in game development, where programmers, artists, and designers must collaborate using tools like Git which are designed for code, not creative assets or interdisciplinary teams. At Ink & Switch, we're prototyping a new collaboration system built directly into the Godot editor, supporting real-time co-editing, branching, and visual review of changes. In partnership with the Endless Foundation, ...
|
| 2/1/26 |
<p>When a beloved game loses its publisher, its community often fades with it. Android: Netrunner was one such casualty, it was a deeply strategic card game released in 2012 that built a passionate global following before its official cancellation in 2018. Rather than let it disappear, a volunteer collective called Null Signal Games stepped in almost immediately after to keep on supporting the game. Null Signal Games has since regularly released new cards, organized tournaments, and kept the ...
|
| 2/1/26 |
<p>I'm presenting FEX, a translation layer to run x86 software on ARM devices, and the challenges it brings to the table: The design a high-performance binary recompiler, translation of Linux system calls across architectures, and forwarding of library calls to their ARM counterparts.</p> <p>Gaming in particular poses extreme demands on FEX and raises further questions: How do we enable GPU acceleration in an emulated environment? How can we integrate Wine to run Windows games on Linux ARM? Why ...
|
| 2/1/26 |
<p>Overte (https://overte.org/) is a free and open source social virtual worlds platform with VR support. It uses custom renderer and OpenGL. In this talk I will present workflow I used for porting Overte to Vulkan. I will also present resources for learning Vulkan and development tools necessary for porting a game renderer to Vulkan.</p>
|
| 2/1/26 |
<p>This talk provides an introduction and overview over the state of open source XR. It focuses on the Monado runtime and its current state when it comes to OpenXR extensions and hardware drivers, but also covers the context of the wider ecosystem: How does it relate to OpenHMD, OpenComposite, xrizer, wlx-overlay-s, Electric Maple, WiVRn, Godot, and a variety of other projects?</p> <p>https://monado.dev/ https://github.com/WiVRn/WiVRn https://gitlab.freedesktop.org/monado/electric-maple ...
|
| 2/1/26 |
<p>SlimeVR is a fully open source hardware and software project turned company that produces both he required hardware and software for IMU based Full Body Tracking for VR, Motion Capture and VTubing. Over the last 4 years we have grown from a team of 2 and a desire to make cool stuff to an industry leading company with over 10 full time employees, 29.000+ customers and an active community over on discord with 69.000+ members!</p> <p>In short, SlimeVR uses IMU's (Inertial Measurement Unit) to ...
|