Session
Schedule FOSDEM 2022
Open Source Design

Why Designers are the Mediators of Accessibility

How the designer's perspective leads to a more accessible OSS
D.design
Mars Lee
<p>Two designers came together to tackle this under-addressed issue in OSS. In this talk, we'll cover - How design principles have shaped our understanding of the technical challenges in implementing accessibility in OSS, such as writing 'alt-text' for scientific diagrams - Learn about the real impact our workshops have made in NumPy, JupyterLab and scikit-learn - How other OSS projects can host their own accessibility workshops and sprints</p>
Designers have valuable skills that go beyond the visual arts: the ability to zoom out and see the big picture, finding connections between disparate objects, and creating a pleasant user flow. It is exactly these skills that make designers such valuable mediators of accessibility! Mediators are required as the needs of accessible technology and OSS can seem at odds: - Accessible technology needs to recognize the variety of disabilities, that there are many possible solutions, and to create cohesive alternative experience - OSS needs flexibility and variety: it is exactly because individual contributors add different things that it can be difficult to uniformly follow any sort of guidelines for one disability, much less for a variety of disabilities This talk will explore how two designers came together to start mediating for more accessible OSS. Hear about our messy beginning trying to decode terms and guidelines, talking to developers of what they need, and finally creating accessibility-focused workshops for NumPy, JupyterLab and scikit-learn that have already made changes to the codebase. Designers will leave with an understanding of accessibility, their role in it and actionable steps, such as how to host their own accessibility workshops in their communities. Note: While accessibility is a broad term that encompasses accommodating for a variety of disabilities, this talk focuses on making OSS accessible to people with visual disabilities via implementation of 'alt-text' for scientific diagrams.

Additional information

Type devroom

More sessions

2/5/22
Open Source Design
D.design
<p>Every year we take some time to introduce the Open Source Design collective, what we do, where to find us and how to get involved.</p>
2/5/22
Open Source Design
Aaron Collier
D.design
<p>A design system helps contributors create consistent user experiences. To elevate from a collection of patterns to a system, you need to provide clear standards and reasoning. Clear and comprehensive documentation helps you put this system together into something everyone can use.</p> <p>This talk will go through how we open sourced the documentation for the <a href="https://orbit.kiwi/">Orbit design system</a> and discuss what we learned from the process. It will discuss creating both visual ...
2/5/22
Open Source Design
D.design
<p>At FOSDEM 2021, we shared an introduction to, and the ambitions of, the Bitcoin Design Community. 6 months into the effort, we were brimming with ideas and big goals for designing amazing user experiences, connecting designers with open-source projects, and lots more. Now, one year later, we’d like to look back and share where we are, what has worked for us, and what hasn’t (yet?).</p>
2/5/22
Open Source Design
D.design
<p>So you’ve done some user testing or usability testing as an open source software team and now you have interesting user insights collected. But...what do you do with it? How does user feedback correspond to issues in the backlog? How do you get the wider OSS community team up to speed if they haven’t been part of the synthesis process? These are some of the questions you may ask yourself after participating in user testing or usability testing. You’re ready for a synthesis process!</p> ...
2/5/22
Open Source Design
Clara Garcia
D.design
<p>A lot of UX practitioners don't talk to users on a regular basis, at Penpot we might be on the opposite side of the spectrum. We gather a lot of feedback from our users. What for? Fixing (bugs), improving (enhancements), discovering (new needs), prioritizing (asking/frequent queries as an indicator). And the most important thing is what do we do with that feedback and which kind of feedback would we like to receive?</p>
2/5/22
Open Source Design
Elizabeth Vu
D.design
<p>Software has become increasingly central to scientific research. Both software development and its use are essential activities for scientific teams. But investment in its production, maintenance, and adoption is often overlooked, and academia often fails to leverage best practices for software engineering from industry, the open source community, or elsewhere. Furthermore, investment in the user experience (UX) and usability of scientific software is largely an afterthought, if considered at ...
2/5/22
Open Source Design
Jess Müller
D.design
<p>In this workshop, you will learn how to plan and conduct a remote workshop. It will cover helpful tools and methods, energizers, and collaborative design. On top of that, you will get insights and first-hand experience solving workshop issues like scheduling over timezones, mixing real-life and remote settings and involving people even in virtual formats.</p>