Type | devroom |
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2/2/20 |
Go 1.14 is planned to be released in February 2019 and this talk covers what's coming up with it. We'll talk about new features and fixes in Go, new proposals for Go 2. All of the new things you might have missed.
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2/2/20 |
Are you tired of seeing Object Oriented code everywhere, with mutations, side-effects and headaches? Luckily, writing Go does not have to be that way! Functional programming is perfectly possible within Go, hence we can leverage FP techniques to make our code more robust, testable and fun.
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2/2/20 |
An introduction to calling conventions, thread-local storage, signal handling and how they relate to Go, in the context of my new port of Go to NetBSD/arm64.
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2/2/20 |
Learn the multiples and fun possibilities of using Go on microcontrollers like Arduino to make gaming related hardware.
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2/2/20 |
What if we decided to solve, once and for all, the problem of underrepresentation in the Go community of women, gender minorities, people of color, or any other group the same way we handle our problems in production, by identifying "bugs" and then fixing them? Can it even be done? What if we took the engineering approach? Ronna is planning to convince you it's not a matter of if, but a matter of how, and we are going to analyze some of the statistics, find where the problems actually lay, and ...
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2/2/20 |
Kubernetes is built using Golang. CustomResourceDefinitions are the primary extension points for bringing custom data into a Kubernetes cluster. This hands-on talk is about the workflow of API definitions in Golang, generation of OpenAPI schemas as part of the CRD, client and informer generation and how to use these to process data in real-time using logic implemented in Golang controllers.
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2/2/20 |
Go and public training models can provide great potential: A fast way to build "eyes around the world", also known as classifiers. And with great powers, come great opportunities, such as building fantastic applications to turn our world a better place to live through the technology with few steps.
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