Type | devroom |
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2/2/20 |
Go 1.14 is planned to be released in February 2019 and this talk covers what's coming up with it. We'll talk about new features and fixes in Go, new proposals for Go 2. All of the new things you might have missed.
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2/2/20 |
Are you tired of seeing Object Oriented code everywhere, with mutations, side-effects and headaches? Luckily, writing Go does not have to be that way! Functional programming is perfectly possible within Go, hence we can leverage FP techniques to make our code more robust, testable and fun.
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2/2/20 |
An introduction to calling conventions, thread-local storage, signal handling and how they relate to Go, in the context of my new port of Go to NetBSD/arm64.
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2/2/20 |
Learn the multiples and fun possibilities of using Go on microcontrollers like Arduino to make gaming related hardware.
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2/2/20 |
Kubernetes is built using Golang. CustomResourceDefinitions are the primary extension points for bringing custom data into a Kubernetes cluster. This hands-on talk is about the workflow of API definitions in Golang, generation of OpenAPI schemas as part of the CRD, client and informer generation and how to use these to process data in real-time using logic implemented in Golang controllers.
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2/2/20 |
In this talk I will begin by delivering the "State of Delve" update. In similar fashion to the popular "State of Go" talk I will begin by discussing all of the exciting new features and changes that have happened over the past year, since last FOSDEM. Following that I will go into a live demo showcasing how Delve can leverage Mozilla RR in order to perform deterministic debugging. This talk will begin by introducing users to the concept of deterministic debugging and the power that comes with ...
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2/2/20 |
Go and public training models can provide great potential: A fast way to build "eyes around the world", also known as classifiers. And with great powers, come great opportunities, such as building fantastic applications to turn our world a better place to live through the technology with few steps.
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