Kunst & Kultur

Avatars: The history, culture and future of a creature on the brink of a population boom

Stage 6
Theresa Reimann-Dubbers
With web3 we enter the next avatar dimension. Questions of identity, safeguarding and representation in our digital bodies are critical. To better understand the issues, this lecture performance walks through the origins of the term, early life in games and sci-fi, traces the move into platforms and takes a critical dip into our future with avatars
We use avatars to digitally go where our physical bodies cannot. Often we use a different avatar for each game or forum or platform that we step into – because when we step out of that game or forum or platform, our avatar stays behind, confined to its Web 2.0 silo. That will change. Web3 aspires to be interoperable which means that we’ll be able to take our selves (avatars) and our belongings (tokens) from one place to another seamlessly in the digital landscape. But what does it mean to have a continuous digital identity? How do we choose our digital body? What kind of relationship do we have with our second self? And who builds the structures that these bodies will be subject to? To open up the conversation around these issues, we have to get to know the creature in question. This lecture performance is a guided tour through the world of avatars: Beginning at the term’s religious origins, we meander through their varying roles in games and platforms, together we take in the complex and evolving relationship between humans and avatars and finally, we turn our gaze to the purple metaverse horizon to discuss what the human-avatar future might hold.

Additional information

Type Vortrag
Language English

More sessions

Pending
Kunst & Kultur
Anan Fries, Malu Peeters
Location: Arena Club – Media Parcours Der virtuelle Essay ist die zärtliche Reise in den Bauch eines schwangeren Posthumans. [PW] ist die autotheoretische Erkundung einer nicht-normativen Schwangerschaft und des Wunsches, Gemeinschaft im Anderssein zu finden. Spekulation mit einer Zukunft, in der alle Körper schwanger sein können.
Pending
Kunst & Kultur
Nadine Kolodziey
Location: Glashaus Augmented Cashflow AR installation to be accessed over qr codes/ mobile devices.
Pending
Kunst & Kultur
Susan Buckow
Location: Glashaus Eine Lasercut-Installation rund ums Thema Geld - Geld mal nicht gedruckt, sondern ausgebrannt. .. A lasercut installation featuring (literally) burned out money art.
Pending
Kunst & Kultur
Jasmin Scharrer, Alexander Ebert, Isabell Prugger, Lena Müller, Gerd Scholl
Location: Badeschiff Kartenhaus Beichte deine Klimasünden! Mit dem performativen und informativen Sonderprogramm CARBON CONFESSIONS hast du die Gelegenheit, mit einem echten Klima-Beichtvater über deine Unzulänglichkeiten und die der Politik und Gesellschaft zu sprechen. Einfühlsames Verständnis ist hier so sicher wie das Amen in der Kirche.
Pending
Kunst & Kultur
kathrin hunze
Location: Gather.Town "Data Me" ist eine Serie, die sich mit postdigitalen Lebensformen von Natur, Mensch und Maschine im digitalen Raum auseinandersetzt. Die Videoarbeit DataMe:DataHorse hinterfragt den glücklichen virtueller Körper, der unermüdlich als Datenpferd für Algorithmen im Netz arbeitet.
Pending
Kunst & Kultur
Funbot & Fieser, Funbot & Fieser
Location: Outdoor For the re:publica '23 we'll build an installation of 3D sculptures that are only visible through AR. Visitors will be able to access the installation by logging into our user interface through a QR code. By using their smartphone cameras to scan various images on the exhibition space, they will be able to view AR sculptures
Pending
Kunst & Kultur
Maxim Shchapov
Ludus Ex Machina is an art game prototype and installation, created to test the capabilities of AI in game-making, as well as to explore new ways of playing with the machine through unusual interfaces.