Type | devroom |
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2/1/20 |
Welcome to FOSDEM game development devroom! We'll present what this is all about and invite you to participate.
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2/1/20 |
Godot is an incredible open source game engine. Among it key features, it comes packed with a script language called GDscript and loosely based on Python. But could it be even better ? Could we use the real Python to code our game on Godot ? And maybe even more important, is it really a good idea ?
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2/1/20 |
A story about graphics pipeline of 0 A. D. (an open-source game of Wildfire Games) and its issues. Talking structure: A little history of 0AD (https://play0ad.com/about/the-story-of-0-a-d/) How our graphics pipeline works Used technologies (SDL, OpenGL 1/2, ARB/GLSL shaders) Known problems (old OpenGL, legacy support of OpenGL drivers on macOS 10.14) Future plans
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2/1/20 |
Last year Khronos released OpenXR, an open API for using XR hardware. In this talk we will look at the practical side of creating VR applications and games with OpenXR.
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2/1/20 |
This hour is dedicated to people who want to come up and shortly present their project, without having to schedule a full talk.
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2/1/20 |
According to the interwebs, Java is one of the most popular programming languages in the multiverse. And yet, when it comes to games, its popularity seems to dwindle. Why though... Is it really not suited for game development? Is the language as bad as the critics claim?? Is GC...EVIL!? I have this side-project of porting Doom 3 from C/C to Java. And even though Doom 3 is a ~15 year old game, it is still a massive AAA code-base. So I believe my experiences there can adequately answer a lot of ...
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2/1/20 |
For some arcane reason contributors spend their precious time on open source game projects. Why do they do this? And more importantly: What can you do to make them do it on your project?
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