Back in May 2015, I spent an evening watching retro game documentaries and was inspired to develop a game for the ZX Spectrum... a computer released back in 1982. After all, with everyone talking about making retro games (but actually making modern games with retro visuals) I decided to make a real retro game. In machine code. This talk covers the methods by which a modern computer is able to help developers write, debug, and test new software that runs on old systems. It uses the game "ZX ...