Facework (2020) is a game that imagines a world where face analysis is key to the latest gig economy app. As a Faceworker, the player is given an opportunity to interrogate in real time how computer vision and machine learning tools work — to playfully grow an intuition for what it means to see like a machine, and to understand how machines can fail.
Artist: Kyle McDonald
Game design and writing: Greg Borenstein
Visual design: Fei Liu
Developers: Evelyn Masso, Sarah Port
Created with support from Mozilla Foundation.
This session is in partnership with DocLabs
||Art and Media