Art & Culture

Media Disruption Led By The Blind

Hacking Visual Culture
Visual culture dominates our societies, every day encouraging and rewarding corporations and their users to create more visual content to populate their digital spaces and build their digital lives. But what if there was an unseen method of disruption to these powers? What can we learn from the blind and their increased awareness of sound and vibration to disrupt and circumvent these powers without detection?
As we move towards immersive computing (XR) being the primary means of human-computer interaction, are we thinking of the blind and visually impaired? To this date, the simple answer to that question is no. However, through the visual innovations of VR HMDs, we have seen a strong momentum build for improved sonic and tactile computer interfaces. In my project Infinite Observer, I am working directly with blind innovators and content creators to set standards for UX in VR, and to empower the next generation of computing to support accessibility for the blind and visually impaired. Infinite Observer is the first narrative VR experience designed from the ground up by the blind for the blind. The experience places you in an underground ring of blind hackers called the Infinite Observers. As you discover throughout the experience, the group is filled with members of unique sensory skill sets and a deep understanding of the vibratory qualities that make sound so powerful. They monitor movements using echolocation and build resonant frequency-based weaponry. They can shift tectonic plates, teleport using molecular vibration, and hack into digital communication via sub-frequencies undetectable to the typical human ear. And you (as the user)…your purpose is to learn these skills and secretly take them to the AG to subvert the present, corrupted visual culture. The goal of the experience is to empower its users, and create a heightened appreciation for the hidden powers of the senses beyond sight. It is also meant to instill clarity around the dominance of the visual in modern culture, and inspire ways to circumvent this. As hackers, I would hope for a discussion surrounding possible techniques that might be used by the Infinite Observers, and how sound/vibration can facilitate either increased privacy/anonimity or direct disruption of dominant visual media in the real world.

Weitere Infos

Format lecture
Sprache Englisch

Weitere Sessions

27.12.18
Art & Culture
Sélim Harbi
Eliza
Let's think "Beyond Slavery": Afroroutes is a one-of-a-kind VR experience conceived as a journey through 3 displaced African heritages, immersing users in Rituals and Ceremonies to experience that well-conserved memory form, but also to feel the power of Music as a strong anthropological tool. Connecting Afro-diasporic narratives: alterity and heritage transcendence within the digital era, Afroroutes is a trigger to open a crucial debate about diasporic identity.
27.12.18
Art & Culture
Coco Sollfrank
Eliza
Performance lecture by Cornelia Sollfrank that makes a (techno-)feminist comment on the entanglements of gender, technology and information politics exemplified by the case of Julian Assange and Wikileaks. The artist takes us in her text assemblage on an adventurous trip into the realm of zeros and ones, of data and pure information, of ciphers, signifiers and figures. On the other side of reality we encounter suspected heroes, leaks and phreaks, engineers of escape who control our secret ...
27.12.18
Art & Culture
Angela Washko
Eliza
During her talk “Tactical Embodiment,” artist and activist Angela Washko will present several different strategies for performing, participating in and transforming online environments that are especially hostile toward women. She will introduce her long-term performative intervention “The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft” alongside several interventions, interviews, performances, written works and video games works she has created with the ...
28.12.18
Art & Culture
Eliza
From Cyberfeminism to XenoFeminism - a short history of radical appropriations of media. This discussion will question how media is made (for whom and for what) and how meaning is produced through different contexts. it will feature media hacks and productions spanning a century and three continents.
28.12.18
Art & Culture
mp_ttaa
Eliza
This talk will engage the practises and protocols of hacking in the context of Hong Kong, drawing parallels from the stigmergic responses of the city (consensus network organisation) and the peer-production (or attempt) of the hackerspace, Dim Sum Labs. Perspectives on this will also draw from the publication, The Field Guide to Hacking (_TFGTH), a collection of (project and essay) snapshots generated from the hackerspace and its surrounding community.
28.12.18
Art & Culture
Judith Okonkwo
Eliza
This talk will share the experience of a leading African extended reality lab - Imisi 3D. It will highlight this African journey to adopt augmented and virtual reality, the challenges and lessons learned and will then focus on some of the arts and culture use cases that have emerged so far. In particular we will explore the collaboration with the IAF Basel festival (organisers of the Contemporary Africa Photography prize) that resulted in Reality Check, a simultaneous virtual reality tour of ...
28.12.18
Art & Culture
Dijkstra
Seit 2010 ist die Sehnsucht des Schauspiel Dortmund, ein gegenwärtiges und wagemutiges Schauspiel für ein Publikum des 21. Jahrhunderts zu schaffen, ein Volkstheater für die Digitale Moderne. Intendant Kay Voges, Videokünstler Mario Simon und Engineer Lucas Pleß berichten über Dortmunder Theaterarbeiten zum Menschsein im Digitalen Zeitalter, speziell über die Stückentwicklung "Die Parallelwelt", die im September 2018 am Berliner Ensemble und am Schauspiel Dortmund gleichzeitig Premiere ...