Type | lecture |
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Language | English |
8/21/19 |
In this talk i’d like to give an introduction to the materials, tools, skills and energies involved in making electronic textiles and tailoring wearable technology, which has been my practice for the past 13 years.
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8/22/19 |
Computer können Kunst erzeugen. Museen können Kunst ausstellten. Wie kann das zusammen kommen? Und welche Rolle spielen Community- und OpenSource-Gedanken darin? Der Vortrag ist die Geschichte eines Ausstellungs- und Bildungskonzeptes, welches auch von Hackern entworfen wurde.
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8/22/19 |
In den letzten 2 Jahren habe ich mich in meiner künstlerischen Arbeit mit der Computerherstellung in der DDR beschäftigt. Technikproduktion in der DDR war durch Planwirtschaft und dem COCOM-Hochtechnologieembargo besonderen Bedingungen unterworfen. Entlang der künstlerischen Ausseinandersetzung möchte ich in dem Vortrag ein Bild über Ostdeutsche Computertechnologie nachzeichnen.
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8/23/19 |
Presenting the Disruption Network Lab programme in Berlin, we will connect the debate on surveillance and whistleblowing to a cultural framework, analysing the influence of whistleblowing in empowering both experts and non-experts. A talk with Tatiana T_Bazz Bazzichelli and Lieke Ploeger / Disruption Network Lab.
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8/23/19 |
The Borderland is a participatory art event in Denmark with 3210 co-creators. Over the last three years, we have created online tools to keep participation and co-creation high as the event has tripled in size in only three years. This seminar is about the design philosophy behind these tools, drawing parallels to the ancient silk road. These tools have since been spread to at least five other events around the world.
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8/24/19 |
Here we are, a new generation. Actually not only that, we are moving forward in evolution. The Antropocene is screaming for action, but - „Yeah right, I know... we‘re working on it!“ she told me. Does Sophia really know? Do I care? 42?
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8/25/19 |
Are you curious about making your own video game? Game jams are a brilliant opportunity to try that, and a fun challenge for interdisciplinary teams of all skill levels! They're basically hackathons, but for video games - you're given a certain theme, and are encouraged to make a game around that in two or three days. In this talk, I want to empower and inspire you to try that yourself! When I first joined in the large, international game jam "Ludum Dare" in 2016, I found it a very rewarding ...
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